I’ve had about 17 hours with Shin Megami Tensei V , and Atlus has did it again!

I’ve had about 17 hours with Shin Megami Tensei V , and Atlus has did it again!

It’s hit, after Persona 5 thrust me into the Shin Megami Tensei world, I vowed never to let a release escape me again. So, I hit up my local GameStop and put a pre-order down on the steelbook edition (unfortunately premium sold out). I made a mini-event out of it and got my regular coffee, and plopped it into my Switch and I was off.

I did my research before I bought the game. I wasn’t expecting another Persona, I was expecting a more dungeon-crawling-like game, and a dungeon crawler is what I got and that is what I love. It didn’t take long to get to the goods, the battling, the grind, the finding the demon’s weakness game. This game compels me to play. It tells me to run from the save spot, kill groups of enemies clumped near each other, fight by fight. When I watch TV it calls out to me telling me to put down a few fights only to notice sixty minutes just flew by.

I’ll be honest with you, after seventeen hours you’d think you knew what was going on in the story but at this point, I can only tell you the gist of it, and one surprise but I’m not a spoiler.

I don’t know what it is but the monsters themselves aren’t too memorable like again, Persona’s were. Yes, I realize that they appear in the same game and at seventeen hours I’ve only unlocked like twenty-two of them in the compendium, but looking back nothing sticks out. Maybe it’s because in SMTV they “drip-feed” you the monsters, meaning, you fight the same monsters over and over again for like twenty minutes and then a new one is introduced for another twenty and so on. Maybe it’s because I sit there and grind the same area for an hour or two. I’ll have to look back to see if I still feel the same way.

The music is INSANE! I love the rock and I especially love the riff when a fight is introduced and only changes, exactly when you start the fight. What a nice touch! I can’t complain here. I haven’t found a song that I dislike and I’m a pretty picky person when it comes down to which melodies I like. Great Job here for sure!

And (never start with an And) now, what matters most, maybe even more than story, what RPGs hang on. The battle system! Broken record time, I feel as though Persona’s battle system was more intricate, had more to do, but Shin Megami Tensei 5’s can stand it’s ground. While more intricate, I’ve had a ton more fun in SMTV. In P5R I coasted doing the same thing, rarely having to think about how to come at a boss besides one.

— more coming soon

Leave a Reply

Your email address will not be published.