RETRO CALL BACK! Spider Man and Venom – Maximum Carnage on the Super Nintendo!

RETRO CALL BACK! Spider Man and Venom – Maximum Carnage on the Super Nintendo!

Someone mentioned Maximum Carnage on a retro forum and memories immediately came flooding into my mind. First, was the beautiful red cartridge it came in ( I’m a sucker for colored cartridges ), Second came how hard it was, and Third was a show me and my friend made for our local public access station. We were only eleven or twelve yet we still did our best to have a show on TV!


Maximum Carnage is hard, and it’s a good kind of hard. I haven’t encountered any enemies with cheap shots, it feels like everything is in the player’s control. There is a certain Rythym and Flow to the gameplay and with practice, you really do get better at playing, a feature that only the good/classic games do. Green Jelly the makers of that popular 90s, three little pigs song provide the title screen music and its infectious.


My gripe is that although it does use the Marvel license, it should use it more often. There are missed opportunities, instead of facing a Marvel villain we are left with fighting generic man and woman characters for bosses. This is okay for regular enemies but bosses? COME ON! Not to say that they don’t because they do, Doppelganger makes an appearance along with a random lady that shoots lightning (not familiar with her character, EDIT: Her name is Shriek). Of course, Carnage appears as well, and we have guest appearances from Cloak and Dagger.


The story is told via comic book-like cutscenes and they are very well drawn. The climbing stage took quite a few tries to learn but once I figured it out and it ‘Clicked’, the stage quickly became easily do-able, again, another sign of a good video game.


Maximum Carnage is addictive. I keep coming back over and over again to try and best my previous run, seeing if I could make it farther with more lives than the previous attempt. Howlongtobeat.com pegs the game at lasting two hours but I’m positive it will hold the average gamer’s attention for a lot longer. At the risk of sounding like a broken record, the more you play, the better you get, the better you get, the farther you travel.


The level themes are right up my alley, cities, parks, rooftops, all vivid and vibrant locations. The enemies are well designed, and the story is entertaining. I’ll update this post once I have finished the game.

Thanks for reading!

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