Billed as a Final Fantasy Tactics game for fans of the series, Fell Seal – Arbiter’s Mark has a lot to live up to. Let’s see if it can live up to the hype.
Fell Seal: Arbiter’s Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Before we begin, I have a confession to make. I never passed the third or fourth level of Final Fantasy Tactics, in my defense I was young and stupid. Since then I’ve cut my teeth on Vandal Hearts, Mystaria, Shining Force on the Sega CD, Fire Emblem, Disgaea and the list goes on and on. I’m not a noob to the genre Tactics was just too hard for me at the time.
Fell Seal opens up with someone killing what seems to be an unarmed innocent bystander. After a small battle to get better acclimated to the battle system, I make quick work of him, and off I go to turn him in. Along the travel we are stopped by soldiers clad in red armor, they attempt to bribe us to take the prisoner from us, but I refuse because I’m not down to screw the system and the only other choice is fighting, this can be considered the first true battle.
The battle has a nice flow to it, it’s not too different from the games I listed above but what do you expect at the beginning of the game. You have your basic attack, your special attack and that’s about it for now. You can also summon a mage and a Healer to help you out. Sometimes if you use your special move and two enemies are standing side by side, you will hit them both. The wizard starts off with the basic magic spells, and of course, the other caster has heals.
There is a second objective here as well, there is a door to stand on and if you let the special objective symbol reach a certain point, more enemies pour into the map, making it harder for you to win. After finishing this map, I arrive at my destination.
Combat is fun at this point, and the developer has said that there are twenty classes and over one hundred abilities to use. You can mix and match classes as well and this is exciting, I wonder what kind of combinations I can make at this point. For now, I settled with toying around by creating nothing outlandish, a basic mercenary/knight, and by making my healer less of a slouch so I gave her a weapon. I took this time to equip everyone well, a little too well actually as I was supposed to recruit another person to my team but I was warned of this too late. I tried beating the next map anyways and, of course, doom was met. I won’t lie, the game is addictive and I already want to go back and play. I just might.
The combat flow was nice, it wasn’t slow paced, there’s a character order system up on the top of your screen. Twenty classes and over one hundred abilities is a lot to play with and the story starts off interesting.
As is usual in the first time playing, It’s hard to find something to dislike, BUT the game could have told me about recruiting a sixth party member before I clicked onto the next map point. I already had spent all my gold by then. A minor gripe.
Moco has held a controller ever since the Atari 2600 days, to the current PlayStation 4. Ever since I was little I loved to write, so here I am doing what I love most. Only second to actually playing them, I’m writing about Video Games. So stay a while and listen, you might just like what you read.