Another old school Mario 64 type platformer blesses us, with tight controls, addictive item collecting, and greatly updated visuals.
Ty the Tasmanian Tiger
Journal – Entry #1
First, let’s get this out of the way. The question on everyone’s mind is, what’s a Tasmanian Tiger? Is it even real? Is it like a Tasmanian Devil? Do we even care? Well I’m here to tell you without using too much of my sleuthing skills that yes, yes it is real. Well I think so at least. Below is a picture.
I said it before and I’ll say it again. Bit…. oops wrong thing. I welcome all games like Mario 64 with open arms now-a-days. Before you couldn’t take two steps without one being flung at your head with a frisby like precision headed for your friend at just the right spot (near some good looking people). Now it’s like a desert, a barren wasteland with almost none to be found. Poi was a welcome surprise, and next years Yooka-Laylee looks absolutely awesome, one to look out for, for sure. Let’s get started.
Ty the Tasmanian Tiger is a remastered version of the original Ty, which came out on the PlayStation 2 on September 10, 2002. I never played it then, but I feel like I’ll appreciate it more, now. It’s a colorful world with a bright cheery cast of characters. The controls were a little bit too touchy when I first started, but by the end of my short thirty minute play through ( one whole level) I came to get used to it.
Ty has plenty of collectibles. The usual items that are thrown about the level like M64’s coins, the more valued item that only appears once a few times, etc. A boomerang is the weapon of choice for Ty, it’s a tiny bit annoying, emphasis on tiny, but annoying nonetheless. Why? because there is no lock on mechanic, you position your character towards the enemy and press the action button and it throws it. You can also switch to first person mode, for a more precise way of throwing the boomerang. Seeing as though it’s a remaster I can’t see why they couldn’t add an auto-target feature.
Unlike Mario 64 where there were worlds, Ty is more of the Crash Bandicoot level type, but not completely if that makes sense. I’ll explain. Going through a level I noticed that there was a ledge that I could not get to, no matter how many times I tried. While playing through the level, new abilities were introduced, one that gave me the ability to glide. I went back to the unreachable ledge and happily glided to it and collected my coins. Another thing I’ve noticed is that there are items underwater but currently Ty can only splash about in a panic way when you try to dive. Further adventuring I was awarded a second boomerang. These are fun to throw weapons.
I enjoyed my time with Ty the Tasmanian Tiger, and I hope to lash some faces with my boomerangs and get to my next entry soon. Thanks for reading.
Moco has held a controller ever since the Atari 2600 days, to the current PlayStation 4. Ever since I was little I loved to write, so here I am doing what I love most. Only second to actually playing them, I’m writing about Video Games. So stay a while and listen, you might just like what you read.