Crystal Rift is a dungeon crawler type game for the PSVR and is made by Psytec Games.It’s premise is pretty simple, you start off in a dungeon, collect weapons and items, solve puzzles, avoid traps and fight monsters. While there are a lot of dungeon crawlers out there, most of them are a turn by turn basis. You make your move, the enemy makes their move.
Crystal Rift – Playstation VR
Journal – Session 1
Crystal Rift is a dungeon crawler type game for the PSVR and is made by Psytec Games. It’s premise is pretty simple, you start off in a dungeon, collect weapons, items, solve puzzles while avoiding traps and fight monsters. While there are a lot of dungeon crawlers out there, most of them go by a turn by turn basis. The flow of the game goes like this, you make your move, the enemy makes their move, and so on. The fun of it comes from, solving puzzles, the feeling of accomplishment of defeating an enemy, to going as far as making your own map on paper, go graph paper if you want to go old school.
The graphics in Crystal Rift are pretty basic from what I’ve played. Tiles of grey walls fill out the rooms, and that’s all I’ve seen from what I’ve played. The skeleton’s look like skeleton’s but you can tell the poly count is low. Now, that being said playing on the PSVR vastly improves the experience. What looks like drab grey rooms before, now feel spacious and sometimes can be claustrophobic. You can look all around, look straight ahead and the room goes on forever, look down and you may get dizzy. I’m still amazed at what VR adds to games.
While exploring you will find letters or pamphlets around, these serve as the story. From what I played the dungeon I’m exploring were being maintained by a few people, that’s all I got from my session. Early on you acquire your first weapon, a sword. Combat is quick and has somewhat of strategy to it. Skeletons were the only type of enemy I fought against so far, and basically I would swing, back away or sidestep and swing again until I killed it. I look forward to battling enemies that require more strategy to them.
I look forward to jumping back into Crystal Rift, battling new enemies and solving more puzzles is intriguing. I will post more impressions as I play.
Moco has held a controller ever since the Atari 2600 days, to the current PlayStation 4. Ever since I was little I loved to write, so here I am doing what I love most. Only second to actually playing them, I’m writing about Video Games. So stay a while and listen, you might just like what you read.